Sun-dappled parks and meadows around town, where grumpy sproutlings and skittish pips make a gentle first adventure.
The town is friendly. The wilds are not.
Start with the sproutlings in the meadow behind town. Work up to the treant-king in the deep wood. Bring back what you win, cook it or forge it into something better, and sell it on a market run by other players.
- A free browser MMORPG
- No download
- Player-run market
- PvP is opt-in

Five classes to become

Warrior
“Draw every blade, and break it on your shield.”
A sword-and-shield fighter who braces behind barriers and pulls enemies' attacks onto themselves to keep allies safe. Stuns and sunders foes, bleeds them over time, and rallies the party to hit harder.
Top adventurers
925 ranked
AdminLv 66 · Rogue · leads the board1,740,212XP- Rank 2
Adv054794Lv 60 · Warrior · 76% of the leader1,329,001XP - Rank 3
Adv004809Lv 60 · Warrior · 76% of the leader1,328,989XP - Rank 4
Adv029707Lv 60 · Warrior · 76% of the leader1,328,981XP - Rank 5
Adv058081Lv 60 · Warrior · 76% of the leader1,328,981XP - Rank 6
WarriorLv 50 · Warrior · 46% of the leader795,206XP - Rank 7
MageLv 50 · Mage · 46% of the leader794,409XP - Rank 8
Abil011609Lv 50 · Warrior · 46% of the leader793,866XP
Three regions to explore
Levels 1 to 50, across meadows, then woodland, then ice. Each region ends with a boss that needs a full party and a healer.
The old woodland past the vale — bristling brambles, bark-hided beasts, and a treant grove that does not welcome axes.
A cold, crystal-fed hollow where frost-furred hunters prowl the snow and something ancient sleeps beneath the ice.
Thirteen professions to master
Every trade is open to every class and levels separately from your combat level. If you would rather buy than make, other players sell what they craft on the market.
What you'll actually do
Everything listed here is built and playable now.
Fight, turn by turn
Combat is turn-based. You can see what a monster is about to do and choose your answer. You can clear ordinary fights alone. The boss at the end of each region needs a full party and a healer.
Take on quests
There are quests when you arrive, daily jobs once you have settled in, and a bounty board in the Town Square. Delivery jobs pay the same whether you made the goods or bought them.
Master a profession
Thirteen professions, all open to every player. Forage, fish, cook, brew, forge armour, cut gems. Your class does not limit which trades you can learn.
Trade a real economy
Gear comes from monsters and from the players who craft it. Everything is traded on a market the players stock and price themselves. You can make a living without fighting much at all.
A town, not a lobby
Chat is on every screen. Guilds have their own hall and roster. Duels and the Arena are opt-in, so nobody can pull you into a fight you did not agree to.